Checkout trainer
You get a score to check out and one visit of three darts. Tap the board where each dart lands. Hit the double to win; bust or run out of darts and you move on to the next one.
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How to play
- Pick a range: 2–40, 41–100, 101–170 or everything.
- Throw at your board, then tap where each dart landed. Use Miss for darts outside the scoring area.
- Normal rules apply. You must finish on a double, and going below 2 or to exactly 0 on a non-double is a bust.
- After each attempt the standard route is shown so you learn the numbers as you go.
- Tick Repeat this score to drill one checkout over and over.
A good target at club level is to check out around a third of your attempts in the 41–100 range. Above 100, anything over 10% is solid.
More free games
- Checkout calculatorType any score and see the best way out, for 1, 2 or 3 darts.
- Bob's 27The classic doubles game. Start on 27 and get round the board.
- Around the clockHit 1 to 20 in order on singles, doubles or trebles.
- 121 checkout challengeCheck out 121 in nine darts to move up. How high can you go?
- Doubles practiceTrack your hit rate on the doubles you finish on most.
- Darts average calculatorWork out your three-dart average three different ways.
- Bull practice30 darts at the bull. Score 50 or 25 and beat your best.
- Scoring practiceTen visits at treble 20. Watch your average and tons.